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New Enums for Special Powers and Eva events #21
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- non-random order - random angle - shooter aligned angle - range based scaling
…tterDefClass BlurTime support from Zero Hour (TheSuperHackers#701)
Implement Scatter Target Improvements
…odding into PreAttackFX # Conflicts: # GeneralsMD/Code/GameEngine/Include/GameLogic/Weapon.h # GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp
Pre Attack FX
Restore Firebones for Helixcontain
Co-authored-by: Patrick Zacharias <[email protected]>
Share weapon set reload
…odding into PhysicsUpdateAirborneCollideFix
Garrison and contain
Ammo pips variants and Spectre Select bug
Add XPValue scalar for ExperienceScalarUpgrade
…odding into LimitsAndFixes # Conflicts: # GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp # GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp
Limits and fixes
…eralsGameCode_Modding into TintStatus # Conflicts: # GeneralsMD/Code/GameEngine/CMakeLists.txt # GeneralsMD/Code/GameEngine/Include/Common/ThingTemplate.h # GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp # GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp
Tint status & Object extend
basic preferredAttack angle support
Max turret turn angle
Laser housecolor
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Change code to support new Special Power enums and eva events in parser.
Adds Special Power enums:
"SPECIAL_ION_CANNON",
"SPECIAL_CLUSTER_MISSILE",
"SPECIAL_SUNSTORM_MISSILE",
"SPECIAL_METEOR_STRIKE",
"SPECIAL_PUNISHER_CANNON",
"SPECIAL_CHEMICAL_MISSILE",
"SPECIAL_CHRONOSPHERE",
Adds Eva events: